Contents

ABOUT THE BOOK | summary | features | contents | preface | reviews

FOREWORD BY THE SERIES EDITOR

PREFACE

1. WHAT IS USABILITY AND WHAT IS USABILITY TESTING?

The Times Have Changed
What Is Usability?
What Is User-Centered Design?
What Is Usability Testing?
     Traditional Approach to Usability Testing
     Discount Usability Testing
Testing Models
     Testing With a Lab
     Testing Without a Lab
     Field Testing
Cost-Justifying Usability
     Costs of Testing
     Costs of Not Testing
     Benefits of Testing
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
References

2. OTHER METHODS FOR GETTING FEEDBACK ABOUT PRODUCT USABILITY
Feedback from Experts
     Heuristic Evaluation
     Cognitive Walkthroughs
     Comparison of Methods
Feedback from Users
     Focus Groups
     Surveys and Interviews
     Internal Sources of Customer Feedback
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References
Appendix 2.1 Three-Fold Brochure
Appendix 2.2 Xerox Heuristic Evaluation Checklist
Appendix 2.3 Usability Inspection of Technical Communication


3. USER AND TASK ANALYSIS
Conceptual Design
     Problems with Conceptual Models
User and Task Analysis
     What You Can Learn from Users
     What You Can Learn about Users' Tasks and Goals
Planning a Site Visit
     Asking Questions
     Illustrations from Site Visits
     Constraints on Doing Site Visits
     What Happens After a Site Visit
How Users Learn
     Short-Term and Long-Term Memory
     Learning Styles
     Adult Learners
Understanding Web Users
     Web Sites and Older Users
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References

4. ITERATIVE TESTING FOR USER-CENTERED DESIGN

Summative Evaluation vs. Formative Evaluation
Paper Prototyping
     Creating and Testing Paper Prototypes
     What Teams Can Learn from Paper Prototyping
     Advantages and Disadvantages of Paper Prototyping
Medium- and High-fidelity Prototyping
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References

5. PLANNING FOR USABILITY TESTING
Establishing the Team
     Team Structure and Size
Defining the Issues and Audience
     How Much Time Do You Have for the Test?
     How Much Money Do You Have for the Test?
     Where Will Testing Be Done and Under What Conditions?
     Who Wants to Know the Results?
     What Is Best Learned from Usability Testing vs. Other Methods?
Putting Planning into Practice: Hotmail Example
     Case Problem: Usability Test of Hotmail
     SPSU Team Analysis
Setting Goals and Measurements
     Goals vs. Concerns
Establishing the User Profile
     Defining the Characteristics of a Subgroup
Selecting the Tasks to Test
     Organizing Tasks
Determining How to Categorize the Results
     Top-down Approach
     Bottom-up Approach
Writing the Test Plan
     How to Format the Test Plan
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References
Appendix 5.1 Test Plan

6. PREPARING FOR USABILITY TESTING
Creating the Screening Questionnaire
Recruiting Participants
     Recruiting Directly
     Recruiting Indirectly Through Agencies
     Scheduling Participants
     Further Screening on Arrival
Creating Scenarios
Creating Post-Task and Post-Test Questionnaires
Defining Team Members' Roles
     Facilitator/Briefer
Conducting the Walkthrough and the Pilot
     Conducting the Walkthrough
     Conducting the Pilot
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References
Appendix 6.1 Hotmail Evaluation Team Checklists


7. CONDUCTING THE USABILITY TEST
A Typical Test Day
Greeting the Participant
Briefing the Participant
     Pre-Test Briefing
     "Thinking-Out-Loud" Procedure
     Being an Unbiased Briefer/Debriefer
     How (and When) to Intervene
Handling Help Calls
Handling Visitors
     The Good, the Bad, and the Ugly
Organizing the Data
Collating Data Into Findings
     Using Top-Down or Bottom-Up Process
     Measuring Quantitative Data
     How to Measure Outlier Data

     Interpreting Qualitative Data
     Recording Positive Findings
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References
Appendix 7.1 Events Report for Hotmail #6, User 1

8. ANALYZING AND REPORTING RESULTS
Analyzing the Findings
     Determining the Causes of Problems
     Determining the Scope and Severity of Problems
     Making Recommendations
Reporting the Results
     Preparing a Written Report
     Preparing an Oral Report
     Preparing a Video Highlights Tape
     Using Multimedia
Summary
     Coming Up
Questions/Topics for Discussion
Exercises
     For Your Project
References
Appendix 8.1 Hotmail Usability Test Final Report
Appendix 8.2 Video Presentation Documentation

9. WEB USABILITY
Problems with the Web: Does It Have to Be This Hard?
Putting the User First
     Understanding Real Users' Needs
Design Principles for Web Architecture
     Top-10 Web Design Mistakes
     Elements of Page Layout
Usability Heuristics for the Web
Other Tools for Web Analysis
     Tools without Human Intervention
     Tools Used by Humans
Lab or Field Testing of Web Usability
     Number of Participants Needed in Web Testing
     Eye-Tracking Devices Used in Web Testing
     Remote Web Testing
Putting All the Methods Together
Summary
     In Closing
Questions/Topics for Discussion
Exercises
References

APPENDIX: MAKING IT WORK AS A TEAM
Why Work in Teams?
Dimensions of Group Dynamics
     Stages of Group Formation
     Roles in Groups
     Nonverbal Communication
     Conflict in Groups
Leadership in Groups
     Being an Effective Leader
Managing Effective Meetings
     Meeting Planning
     Handling Problem Participants
     Remote Meetings
Dynamics of Successful Teams
Summary
References

INDEX

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